![]() ![]() ![]() I find I can get it "better" if I'm really careful about this, but what we really need is just a short "countdown" (even two seconds would work) to allow us to get our arms in the right position. ![]() This HAS to result in uneven hands - no way around it. As another user noted here, once you move your arm in a different position and THEN press that spacebar that motion is added to the arms (as it's re-positioned back normally). Either that or they were VERY careful on how they pressed the spacebar. I truly think the biggest issue is that they (and by "they" I mean RL, who obviously NEVER uses anyone other than in-house betas who don't try anything that a real user would) used a head mounted display. Trust me, I've watched that video dozens of times before I even bought this (thinking, "wow, it works so great!" I have since revised my opinion :>. I don't remember him saying anything about the hands down thing other than if you have desktop versus head mounted you need to have the right one selected (which I do). I assume by "we" he means "our crack team of engineers who have far more time than you ever would"). Actually, in the video he says to NOT have that checkmarked (what he says is something like "we don't need to worry about this as we can easily fix this later". Also, in the vid Kai does address the upside down palm thing, but I don't remember exactly what he says, but it is in that video. Kai mentions you want to have this selected 'on' in the video. KT - I also saw in your video that you didn't have the "Avoid Poor Performance" mode selected in the Troubleshooting tab of the LeapMotion controller, perhaps that is leading to some of the jitter you were seeing in the hands.
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